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Top 10 Free Online Games To Play Right Now

Top 10 Free Online Games To Play Right Now submitted by AnandMalhara to u/AnandMalhara [link] [comments]

AITA for not allowing my MIL to sign my daughter up for a “purity ball” at her church?

I’ve posted here before about my MIL, and now I’m back with another issue.
My daughter Tess (9F) has gone to church with MIL periodically since she was little. I don’t love that, as I’m not a religious person and my MIL is an aggressive Baptist, but my husband thinks it’s a good bonding activity and so I don’t complain. Plus, it gives us adult time on Sundays.
Well, because of the virus, services have gone online. Tess still goes over to MIL’s place and helps her set up the laptop for them to watch together. She also Zooms into a girls Sunday school group after the service.
Last week, Tess came home chattering about the “ball,” and how MIL is going to take her shopping at a fancy shopping center in our town. I thought she was playing an imagination game, so I just nodded along.
Then, my husband chimed in to remind Tess that “the budget is $50.” I was super confused and asked him what was up.
He gave me kind of a shady look and said that the girls Sunday school class was having a dance this June. I asked him how COVID would affect that, and he didn’t know. My spider senses were tingling so I pulled him aside to the back porch.
Eventually I gathered that he was talking about an annual purity ball for the 10-14 year old girls. He said my SIL had done it in middle school and it was just a fun thing and not a big deal. I started blowing my top, to be honest, and I informed him that “purity” ideals are bad for girls. I thought we were on the same page about those topics, but he thinks it’s just a “fun thing for girls to do and get dressed up.” My husband claims that he wasn’t trying to hide it from me and that he thought I knew, given how popular the purity ball is at their church.
I put my foot down and texted MIL to ask if she’d signed Tess up. She said not yet, and I made clear I wouldn’t allow it. Period. Ever. MIL sent back her usual stuff implying that I’m a hoe who led her son down a bad road and I’m an unfit mother.
AITA for forbidding the “purity ball”? The only reason I could be the asshole is I unilaterally decided against my husband’s input, and I think Tess will be disappointed.
submitted by ashley-indigo to AmItheAsshole [link] [comments]

(GME DD) One DD to rule them. One DD to find them. One DD to to bring them all and in the darkness bind them.

(GME DD) One DD to rule them. One DD to find them. One DD to to bring them all and in the darkness bind them.

Ok retards listen up. Been seeing lots of cucks writing small DD pieces of bullish or bearish shit. You cucks need to read this cos this is the whole fucking thing.

this is also basically my magnum fucking opus so upvote retards. Dont give me awards, legit go buy a powerup membership for a year. Cant tell you to buy shares because we gonna get closed down by SEC somehow.
im also not some fininacial advisor or whatever just read this and make your own conclusions degenerates. Im not fucking liable lmao but i am balls deep 125 shares @ 19 average now, its literally all I have on this earth.
TLDR: GME DD sumarized, Margin wont affect longs the same way as shorts right now. Dont buy shares on margin though and get ready to supply collateral regardless. Short interest is up and some smart retards are on our side. Read the post to raise your IQ from 8 to 9 though. 🐻 🌈s mega fuk and even posting high level bear shit to scare us.
Compulsory 7 rockets so you autists dont start having a seizure or something:
🚀🚀🚀🚀🚀🚀🚀
Basically been seeing posts about "blah blah margin this, short interest this, WS to clever blah". Going to split this post into distinct sections but im no english degree cuck so dont expect any bear bloomberg level shit or something

1. GME is a fucking steal regardless of squeeze. Buy now or be left on a dying planet while we head to alpha fucking centauri.

So basically everyone here knows about Ryan cohen and his horsemen of the apocalypse coming to steal melvins lunch money. This man bought apple stock in 2017. Hes fucking rich. Hes also an eccommerce wizard, taking CHEWY from a measly 100k co-founded company to a $4 Billion company in 2017 at which point he sold it to petsmart or something. Its now valued at $40 Billion, granted anything eccommerce now gets money thrown at it like a stripper in a high flying strip club or some shit idk im a virgin so dont listen to me, so it may well be a bubble. Regardless the thing grows its revenue like bacteria doing binary fission on agar jelly 🚀🚀🚀🚀.
THEY SELL FUCKING PET FOOD. the market for that is like what? $1?. Gaming is going to the moon and is basically recession proof because of how cheap game is compared to other things for how much you get out of it. Any bears saying that Gamestop cant compete with digital or with amazon. Ryan cohen already slapped amazons head in with a no name brand. Hell fucking do it again. About digital everyone here already knows, microsoft deal, Ryan cohen also mentioned the possibility of having "Digital game exchanging" or something, image below.
Online trade ins. It says online.🚀🚀🚀🚀🚀🚀🚀
He also mentions streaming, digital content etc and aside from all the digital stuff wants GME to move to a community centric structure where big stores operate with VR centres, Internet cafe, table games like Dungeons and dragons and 40k (rapidly growing somehow will boom post covid) and as we now might know due to this post:
https://www.reddit.com/wallstreetbets/comments/kypuyb/gme_dd_buildapc_kiosks_coming/
BUILD YOUR OWN PC KIOSKS. This is the literal smell of money. Go to your Gamestop to build your PC with your kid? Gamestop is already the goto place wher your parents go to get you your latest digital fix so now they can go build PC's and it cant go tits up?
Now for some pussy boomer talk (aka fundametals or something).
The expected Q3 EPS was -0.84$ or something close to that. The actual loss was -0.53$ but boomzoids only talked about the revenue drop. No shit sherlock its closing all its dead weight stores.
In the holiday report I will talk about a bit more below, 11% of stores were closed and revenue dropped only 3%. Comparitive store sales increased nearly 5%. They cant get enough consoles to sell so expect the momentum to carry on for the whole year I expect. Eccommerce is up 300% over holidays. In Q3 they reported 800% to date. In 2020 Gamestops eccomerce went up 24x. YES YOU READ THAT RIGHT. Online sales now account for ~33% of Gamestops sales now. This is literally gold dust for ryan cohen.
We are still trading at 0.38 P/S at this price. The average P/S for the SP500 is 2.753. Massive upside on these two numbers alone.
Burry got in this for the MOASS and the intrinsic value. At the time intrinsic value was like $22 and this will pump up as RC takes it to new heights.
GME in Q3 somehow halved the expected loss. Big Bad Boomer sherman somehow didnt fuck it up that bad by saying "omnichannel" at the speed of light. Yes the revenue dropped 30% but thats covid for you. As the PC kiosk post above shows GME now sells small items basically so fast they have to have fake stock lmao. The new console cycle always spikes the share price sky high too, as youll see in a crayon drawing later. The potential revenue that this console cycle brings in could be huge. Biggest ever is potentially a true statement and Gamestop sells every fucker they get. Combine the fact that they share game pass ( a massive hit) revenue from the xboxes they sell, something no other retailer has, revenue could be sky high.
Now I know you autists are starting to develop short term dyslexia or something but keep reading. This could be the most important piece of shit you read in your life. How do you think I feel? My brains overheating just trying to write coherent sentences.
Holdiay report was a bear trap imo, saw people saying the decrease in revenue was bearish blah blah blah. Lies. Comparitve store sales rose 5% and thats with some towns having like 4 gamestops. When the leases dont get renewed and these stores get liquidated (Also in Ryan cohens letter) they can just get this influx of cash and pay down debt and invest in logistics and marketing and new growth. Gamestop realistically needs like 1/2 the stores they have now and just need to improve efficiency.
https://www.entrepreneur.com/article/349890 this article the messiah himself wrote. In it he states:
At Chewy, we had maniacal discipline when it came to how we spent money. The company-wide culture of frugality came from his example. Free cash flow was our unwavering governor of growth. We grew Chewy from $200 million in sales in 2013 to $3.5 billion in 2018 while spending only $130 million in capital, all of which went into opening distribution centers across the country and acquiring new customers.
Maniacal. Thats all I need to say. The guy is going to get to mars before papa musk and he wont even break a sweat. When FCF starts to catch up to WS expectations every analyst who donwgraded them is gonna get ditched and upgrades will start to happen.
So in the heading i said its a steal. That implies some future higher price target right? Well here is my guess for a conservative price target based on the information above and also some more I probably forgot cos im a retard.

The difference is where share price looks to be and where market cap places us is due to difference in outstanding shares (another reason shorts are fuk)
The difference is where share price looks to be and where market cap places us is due to difference in outstanding shares (another reason shorts are fuk)
This alone means if for not inflation adjusted terms we reached 9.8Bn or whatever the crayon chart says we should reach:
9.8/2.48 = ~3.95 3.95 * $35.5 = ~$140. The share price now to reach old mkt cap is $140 fucking dollars. Thats a 4 bagger from now. It gets better.
from statista :
Considering the annual inflation rate in the United States in recent years, a 2.24 percent inflation rate is a very moderate projection.
If we take 2.24% inflation, the this share price target in todays money means we should reach $182 because of $140 * 1.0224^12, = $182 in adjusted. Thats more than a 5 bagger. basically we could see $10 GME price from short manipulation and buying more is basically a lottery ticket!
I really dont understand the bear thesis. The only bear thesis ( short term this one) was that margin would affect longs more but I looked at it on ortex and its basically bullshit. Buy shares with cash though dont use margin. Own your piece of GME dont borrow it. Bears just spout "DigITaL" or "BlOCKbuSTER" so much Ryan tweeted a shit emoji at them. All the bears think theyre clever. What the fuck makes those cucks special? How are they different now than the ones from $2, or $4, or $10.
Bears are betting against:
Ryan fucking cohen, buisness legend CHEWY from 100k investment, now 40 billion
Michael burry, Investing legend, predicted the housing crisis and is in GME since april
u/DeepFuckingValue , the new WSB god chad, now basically a whale
Reggie Fils-Aimé, gaming and buisness legend, former COO of nintendo
Senvest, a mega fund thats actively managed
Norweigan sovereign wealth fund
Fidelity, Vanguard and blackrock own this shit and are never selling they literally dont give a shit
All of WSB has now formed a shield wall against the bears
Microsoft gave GME highly discounted azure deals and free office use for all employees and a revenue sharing agreement. Bears are stupid if they think MSFT didnt vet GME.

Some valid bear thesis left now (the only ones left) -- Ryan Cohen dies.

2. Now some analysis on the short squeeze and some technical data on puts and calls and ortex data.

Ok everyone on here and their cat, dog, bedbugs and wifes boyfriend knows about the squeeze. Jimmy chill aka cramer even talking about it. Gamestop is literally the most shorted stock of all time and space. The squeeze makes every autist salivate because its basically free money while cucking big money out of like what 1% of their fund.
Although I know all you cucks hate shares, and hate holding, if the squeeze doesnt happen selling is probably the most retarded thing anyone could do. Its literally buy high sell low and you fucking disgust me. STONK ONLY GOES UP.
This squeeze is so monumental that its been sucking sharks in like fresh blood. Most of the funds where shorting this from 30-15 dollars before this year so they didnt really care. It all changed with 2 people. u/DeepFuckingValue and Dr. Michael Burry. These guys are as OG as it gets with GME. I think u/DeepFuckingValue may have even sniffed this trade out before the legend himself. Since then funds will have churned this through their rules and started jumping on this train. Ive been in since $13 with 125 shares. If I had more money Id be buying but im just some stupid student ok. Im merely a medium for this money made information.
The stats for this stock now short wise are, from ortex:
Concrete short interest as of 31 December 2020: 71 Million.
Estimated short interest, January 11th data: (This isnt predicted, this is from data in flow, has margin of error) : 77 Million
Short shares on loan 7 days ago: 50 Million
Short shares on loan now (This breaks the bearish margin calls affect longs more thesis): 54.2 Million
% of known float short: 147% as of 31 December 2020
% of know free float on loaned shorts: 108% as of January 11th.
Some guy on here took into account extra buying on wednesday, Institutions, Burry, RC's extra 7% and WSB ownership (something so stupendously retarded no serious firm will do it) that float on short could be in the 100s of %. Total short float now I would say could be 200-400% if the numbers are correct. This pisses on all other short squeezes. Some countries ban shorting above 100% cos of how autistic it is.
The recent hike in interactive brokers available shares is probably a mix of sell off on friday (remember some guys are now buying lambos with GME money. If they held they could buy 10), calls exercising and puts being covered and brokers ditching the shares. Nakedshort even reported 5 million naked GME shorts on friday. This is bullish as fuck because the best the shorts could do on a red market day was -10%.
Gamestop is still on the SECs threshold list for 27 days now.
This shows naked short selling and downwards pressure hasnt capitulated
Need rockets 🚀 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀:
Ok so now if WSB owns an estimated 6-8% of the stock and we all know to move over to cash accounts now to avoid margin calls, we should be minimizing longs getting margin called. Every bear on stockwits is a clueless cuck who spouts "blockbuster" and these guys dont even know what margin even is so my bet is the colossal 54 Million shares short on loan are gonna be affected by the margin calls more. Why? Because every long on margin is in the green, and now a true zealot/extremist/autist for ryan cohen so will supply their account with collateral to avoid margin call. Shorts are in the massive red zone. How do I know you ask?
Ortex data from Jan 4th 2021:
This is the data from ortex for short interest for Gamestop for Jan 4th
So this shows for jan 4th the estimated short interest is 66.98 Million shares. From the exchange reported 71 Million on december 31st this makes a lot of sense because the share price fell from ~21 to ~17 so shorts took profits. The shares on loan arent for longs too. This is all purely short data, and 47M shorted at $17 this shows.
These shorts are in a circle of hell we cant comprehend and makes satan scared.
🚀 🚀 🚀 🚀 🚀 🚀 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Now for the data for this week:

Ortex short data for Jan 14th for Gamestop
SHARES ON LOAN HAVE GONE UP. BUT 87% OF LOANED SHORTS WHERE SHORTING AT SUB $20.
Cost to borrow is also up, estimated short interest is up to a cataclysmic amount.
Longs on margin need to supply collateral, but we are in the massive green zone, shorts are underwater. Margin calls will ravage the shorts and sting the longs. We also have the uptick rule in place until the end of the day, so shorts can only short on the way up. Im not saying itll happen but this shit is skewed in our favour big time. we need to 💎🙌💎🙌💎🙌💎🙌💎🙌💎🙌💎🙌💎🙌.
🚀 🚀 🚀 🚀 🚀 🚀 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Seen a lot of talk about Gamma hedging and delta.
You realize that the fucking bankers and brokers dont understand gamma hedging right? That shits up their with the black-scholes equation and feynman-kac solution. Forget about it. The retards claiming to understand it are either payed by hedge funds or lose money. The guy who took out outs thinking options exercising and gamma hedging would lead to a collossal sell off on friday lost money on his puts because no one except some quants in a goldman sachs server room know this shit. The idea is simple about neutral delta on options that people take out, but the simple system interacts with every other thing in the stock market, and wow who couldve guessed it, like nearly any other element of the stock market predicting something by the day is nigh impossible. That guy talking about Gamma , Delta and margin calls is on weeklies. Hes no more autistic and equally retarded as all of us. Hes a chill guy though so dont berate a fellow brother.
Now weve established the likelihood of longs getting margin called is far smaller than shorts, on to the options distributions
Two images now: Top one is before the end of the 15th, the other one is after market close:

This shows the suspected melvin puts (51000 contracts, 5 Million shares, rolled up from july, strike price $24) and lots of big ITM calls.
🚀 🚀 🚀 🚀 🚀 🚀 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
This shows the big put contract didnt get rolled over and the big ITM calls got exercised on friday. Large puts are underwater big timem while calls are in the big tendy zone.
These two graphs, show before market close and after. As we can see the massiver 51000 put contracts didnt get rolled over and the chances that those were melvins july puts rolled up is very high. They expired worthless. Lots of calls are printing big time while huge amounts of puts are worthless and bleeding money.
Something else we can extrapolate from the charts is that massive options trades are not present on the scale we saw before (tens of thousands).
🚀 🚀 🚀 🚀 🚀 🚀 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
We are seeing a discrepancy in the number of puts/calls opening up at the higher prices with calls gaining fast. This could show that some funds are now becoming optimistic on the long or short term prospects of gamestop. There are also more puts than options and if we assume this for shorts vs longs on margin (without even taking into account that all shorts are borrowed shares and pay interest further bleeding cash) then shorts are likely on more margin than longs.
Regardless fellow autists my main point is two show that the bears are underwater and the bulls are flying high with regards to options.
Now lets compare this possible squeeze with others.
Bear in mind this is the most shorted stock of all time, but differences in free float change the share price differently.
Kodak went from $2.16 to $33.2
Volkswagen went from ~200 euro to nearly 1000.
Overstock went from ~$21 to $123
Blue apron went from $2.31 to $18
Ive been seeing some estimated that 1 million shares is roughly a dollars move in share price. This maths is about to be pretty autistic so bear with me degnerates.
$1 now is 2.81% of the share price. Everything in the markets is exponential and based on percentages. So if we assume a full squeeze of ortexs estimated short interest (This assumes no sell off and no new shorts, new shorts can be positive or negative depedning on when in the squeeze they happen) $35.5 * 1.0281^77 = $299. GME to moon. 🌑 .
This shit can happen. Hold on.
GME has squeezed and been manipulated before and it always happens around the console cycles. Shorts never win and they wont win now.

This post right here I found months ago and got me in the squeeze from the honourable and valiant u/Uberkikz aka Rod Alzman
Basically the crayon chart shows green (outstanding shares) orange ( short shares) purple (Market cap) and cyan (Share price). In 2006-2008 the share price rose in tandem with short interest ( Like now ) Until console releases when you can see an abrupt squeeze happend mooning the share price.
This happend to a degree in 2013 with the xbox one but worse conditions for the company and a worse console launch lead to slow short covering but the share price still mooned.
Now we get to the best part. History is repeating itself for the third time and the shares sold short are literally higher than the outstanding shares, which have been decreasing since 2010. Short shares are also at the highest point ever and GME hasnt had a brighter future, well ever. Ps5 and Xbox Series X. are the two most hyped consoles since the Ps2. This is setting up the foundations for massive price movements weve never seen before. This shit has literally never happend, ever. Uncharted waters and we are the captain.
For the insurmountably retarded autists who think that the squeeze has happend look upon this and despair:
https://www.reddit.com/wallstreetbets/comments/kwpf6k/gme_gang_there_hasnt_been_a_short_squeeze_yet/
IHOR IS A MEGA WIZARD
Ihor I quote:
A long-buying tsunami ... is the primary factor for the price move
Ihor Dusaniwsky is managing director of predictive analytics at S3 a firm similar to ortex. He told bloomberg that the squeeze hasnt happend yet and that this was long buying. If someone knows this shit its him. He was talking about the tesla squeeze in january 2020. He has access to resources we can only imagine. Barrons cut his comment that the squeeze hasnt happend yet out it was that fucking bullish. All the media ramming down "Short squeeze has happend" down peoples throats because bears are fucking scared.
The bots on stocktwits spamming bearish sentiment should show how rattled they are.
Edit: You fucking degens just enlightened me that cramer pump is real, funds are ruminating over the long weekend, and stmmy bills pumps stonks and that stimmy bill buys many an xbox. See you at andromeda! Also more rockets.
Edit**: Some autists thought lottery ticket was misleading so instead, gauranteed lottery numbers!**
Edit 3: RYAN FUCKING COHEN TWEETED THE HOMIE JUST TWEETED. PEANUT EMOJI. HES 1) NUTTING 2) SAYING 35 IS PEANUTS 3) GIF SAYS THERES A CHANCE, SHORT SQUEEZE IMMENINT HOMIES
Edit 4: Amazing post here showing that unlucky prize guy was wrong like I said. Ihor also talked about the hypothecation agreement.
Edit 5: This is true and I forgot to add
from u/luncheonmeat79 via /wallstreetbets sent 2 minutes ago
There’s also the chance of a ratings upgrade. Moody’s and S&P have GME at B3 and B-, which is rated “highly speculative”. Ratings are reviewed every quarter, and a review might be due this month (i.e. this coming week or next). Good chance that the agencies might upgrade GME to a B2/B, or even better to the next higher band (Ba/BB).
Edit 6: We are scraping 42 in frankfurt. Granted its low volumes but pre market should open at these prices I think?
Conclusion: Buy shares with cash not margin. Hold shares forever unless RC dies (Shame hes a cybernetic demigod), Melvin bad, Shorts fuk, 🐻 🌈 posting bearish shit are doing weeklies for the second time after they expired red on friday, GME to $200 without squeeze, Ryan cohen a god, GME is still a value play, Good luck have fun.
submitted by TitusSupremus to wallstreetbets [link] [comments]

Super Mario 3D World + Bowser's Fury - Review Thread

Game Information

Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - 89 average - 94% recommended - 50 reviews

Critic Reviews

Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
An exceptional first release for Nintendo in 2021
GamesBeat - Mike Minotti - 5 / 5 stars
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
God is a Geek - Adam Cook - 10 / 10
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
VG247 - Alex Donaldson - 5 / 5 stars
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
Atomix - Alberto Desfassiaux - Spanish - 98 / 100
The best way to play on of the greatest Mario's games. Also, Bowser's Fury is an ambitious expansion with a lot of new ideas.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Super Mario 3D World is still great, fun and really rich in content. Bowser's Fury adds new layers of gampleay inspired by Sunshine to enjoy.
The Games Machine - Stefano Calzati - Italian - 9.5 / 10
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
Game Informer - Brian Shea - 9.3 / 10
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
Hobby Consolas - David Martinez - Spanish - 93 / 100
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
Spaziogames - Valentino Cinefra - Italian - 9.3 / 10
If you love platforming (and cats) this is an absolute gem.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Wccftech - Rosh Kelly - 9.1 / 10
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Critical Hit - Brad Lang - 9 / 10
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
GameMAG - Александр Копанев - Russian - 9 / 10
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
GameSpew - Kim Snaith - 9 / 10
Aside from some repetition between the two titles, Super Mario 3D World + Bowser’s Fury is a joy from start to finish.
GameSpot - Steve Watts - 9 / 10
Super Mario 3D World + Bowser's Fury packages one of the best recent Mario games with a delightfully odd new experience.
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
GamesRadar+ - Sam Loveridge - 4.5 / 5 stars
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
IGN Italy - Mattia Ravanelli - Italian - 9 / 10
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
Metro GameCentral - 9 / 10
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
NintendoWorldReport - Neal Ronaghan - 9 / 10
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
PCMag - Jordan Minor - 4.5 / 5 stars
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Screen Rant - Riley Little - 4.5 / 5 stars
Bowser's Fury adds so much to the Wii U port.
Stevivor - Ben Salter - 9 / 10
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
The Digital Fix - Stephen Hudson - 9 / 10
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
TheGamer - Dave Aubrey - 4.5 / 5 stars
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
TheSixthAxis - Jason Coles - 9 / 10
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
TrustedReviews - Jade King - 4.5 / 5 stars
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
Twinfinite - Chris Jecks - 4.5 / 5
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
IGN Spain - David Soriano - Spanish - 8.8 / 10
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
AusGamers - Kosta Andreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
These two titles offer distinct, yet familiar, Mario experiences.
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Daily Mirror - James Ide - 4 / 5 stars
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history.
Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
EGM - Michael Goroff - 8 / 10
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
Guardian - Keza MacDonald - 4 / 5 stars
One of the brightest and cutest Mario games with a novel adventure as a side dish
Telegraph - Tom Hoggins - 4 / 5 stars
This Switch remaster of the Wii U outing for Nintendo's famous plumber comes with online co-op and the strangest Mario adventure yet
Washington Post - Jhaan Elker - 75 / 100
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
CGMagazine - Jordan Biordi - 7 / 10
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
IGN - Cam Shea - 7 / 10
Two solid platformers in one; neither of which approaches the franchise's most dizzying heights.
Ars Technica - Kyle Orland - Unscored
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
Eurogamer - Martin Robinson - Recommended
3D World's feast of all things Mario is joined by a fittingly experimental, hugely enjoyable - if slightly scrappy - expansion.
Kotaku - Ian Walker - Unscored
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
Polygon - Chris Plante - Unscored
Super Mario 3D World + Bowser’s Fury is a fantastic double feature
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A probably good tier list for both F2P, whales, dolphins, and in-between.

I made a tier list based off this post: https://www.reddit.com/Genshin_Impact/comments/l0ac0x/i_hate_tier_lists_but_understand_their_usefulness/
It's a long tier list for the 1.3 update, but I hope it's useful for some of y'all. I assessed the constellation powers of each character based off late-game content and left some additional info below each character's assessment.
SS-Tier being the highest score and C-tier being the lowest.
The order of the weapons and artifact sets are not in any particular tiered order. F2P weapons will always be first in recommendation followed by whatever else fits in the character's build.
Just a disclaimer: tier lists will always be flawed, especially when there are so many opinions and information to go off from. Micromanaging a tier list can be very tedious, it's tough to set an evaluation for a character when you have to compare them to another 20 to see if the tier is valid. So if there's any issues with their tiers, feel free to share your opinion - I'm always keen to re-edit. This was just originally a small fun thing I did after seeing some tier lists online, so I apologise in advanced if any characters aren't in your preferred tier.
I'll be updating this every now and then until the end of 1.3.
Terminology:
DPS: Damage dealer or damage-per-second
Elemental Burst: Ultimate, Q ability, that one big move icon on the screen that requires energy
Elemental skill: Your E ability or that smaller move icon on the screen.
4P or 2P: Four-piece artifact / Two-piece artifact
F2P: Free to Play players, F2P weapon recommendation is listed first.
Cleanse: Removes elemental debuff from ally/allies with their own elemental application. eg. Bennett's burst which applies pyro on yourself and teammates or Diona's shield which applies cryo on self when cast.
Main DPS: The carry who is on the field most of the time and uses supports from the team to dish out damage. All main DPS are viable if you put in enough commitment.
Detonator: Damage dealers who have a high damage output in a short period of time. Previously labelled "Burst" but was changed to a more less confusing label to encompass overall burst damage and elemental bursts. Transformative bursts like Xiao, Razor, and Noelle are not included because of their kits.
Enabler: The support that allows the damage dealers to maximise their damage. This role utilises their kit by buffing, applying extra damage and crowd control, and setting up elemental reactions for overall team damage output potential.
Battery: The energy recharger of the team. Creates energy for the main DPS and supports.
Utility: A broad category that includes healing, cleansing, debuffing, taunting, buffing, and shielding.
Sub DPS: Includes all the battery characters, detonators, and enablers
Support: Includes all the utility characters
S / A: Borderline S-tier and A-tier
AMBER
Constellation Main DPS Detonator Enabler Battery Utility
C0 C C C C B
C1 C/B C C C B
C2 B B B C B
C4 B A B A B
C6 B A A A A
- Pyro Ganyu
- Decent pyro application but gets a huge boost in potential damage at C2 with her deployable bunny.
- Low energy burst but the utility of her burst is lackluster compared to other 4 star pyros since it does only damage and constant pyro application for a short period of time until you reach C6. Her deployable elemental skill does, however provide taunt and a considerable amount of energy for her teammates and this enabling and battery potential doubles at C4.
- At C1, her physical damage potential is possible with aim-shot cancelling - similar to Fischl. Very high skill ceiling, but her arrows can hit enemy weak points if you master this approach.
Recommendations:
Main DPS: Prototype Crescent (F2P), Amos Bow, Blackcliff Bow, Sharpshooter with 4P Wanderer's Troupe if charged attack DPS. 2P Crimson Witch + 2P Noblesse / Gladiator / Wanderer's will also work for more flexible builds. Skyward Harp, The Stringless if C2/C4+ with 4P Crimson Witch of Flames. Compound Bow, Amos Bow, Skyward Harp if C1 physical build with 2P Gladiator's Finale/ 2P Bloodstained Chilvalry
Sub DPS: Favonius Warbow (F2P), The Stringless, Skyward Harp with 2P Crimson Witch of Flames + 2P Noblesse Oblige or 4P Noblesse if you want to use her for her burst or if you want to capitalise on her C6. 4P Crimson Witch of Flames if C2+ and detonator.
KAEYA
Constellation Main DPS Detonator Enabler Battery
C0 B/A B/A A B
C1 A B/A A B
C2 A A/S S B
C4 A A/S S B
C6 A S S B
- 5 Star Husbando
- A great physical DMG DPS considering that he has the highest sword-held basic attack multipliers in the game. A staple for freeze, superconduct, and melt comps. Elemental skill has a relatively short cooldown, good battery, and long range.
- Deployable burst makes him an excellent cryo enabler and battery, however its true potential is locked behind C2. C6 increases his burst damage while also reducing the energy requirement for his burst.
Recommendations:
Main DPS: Prototype Rancour (F2P), Aquila Favonia, The Black Sword, Primodial Jade Cutter, Blackcliff Longsword with 2P Gladiator + 2P Bloodstained Chivalry for flexible physical damage. 4P Blizzard Strayer for freeze comp and additional critical damage.
Sub DPS: Any recharge weapon, Festering Desire (F2P) with 2P Blizzard Strayer + 2P Noblesse / Bloodstained / Gladiator's / Wanderer's or 4P Wanderer's Troupe.
LISA
Constellation Main DPS Detonator Enabler Battery Utility
C0 C B C C C
C1 C B C B C
C2 C B C B C
C4 C A B B C
C6 B A/S B B C
- Strong ara ara energy
- Slow energy recharge and odd play style, her elemental skill cooldown and charge is too long to be capitalised with and also leaves her vulnerable.
- High burst cost for decent damage, second ascension talent allows her burst to reduce enemy DEF. Would be ranked higher in the tiers if her burst didn't push enemies away and had a lower energy cost. Her true potential unlocks at C6 as a detonator as she applies conductive status on surrounding enemies when she switches onto the field. This allows for high electro damage potential with her elemental skill in a small window of time.
Recommendations:
Main DPS: Mappa Mare (F2P), Favonius Codex, The Widsith, Solar Pearl with 4P Thundering Fury or 2P Thundering Fury + 2P Gladiator's Finale or 4P Thundersoother
Sub DPS: Mappa Mare (F2P), any recharge weapon with 2P Thundering Fury + 2P Noblesse Oblige / Gladiator's or 4P Thundersoother
NOELLE
Constellation Main DPS Enabler Battery Utility
C0 C B C A
C1 C B C A
C2 C/B B C A
C4 C/B B C A
C6 A/S B C A
- Pancake rock maid, literal definition of "one man army".
- Her giant sword knows no limits, except her constellations. C6 increases her damage by a considerable amount and solidifies DEF as her main stat while also increasing the duration of her burst.
- Can't regenerate energy well, but her excellent shield and decent heals make up for that as a support. With her low energy recharge and relatively high energy burst, she requires a team built around her to enable her DPS potential to the fullest.
Recommendations:
Main DPS: Whiteblind or Archaic Petra (F2P) Wolf's Gravestone, Skyward Pride, Serpent Spine with 4P Gladiator's Finale or 4P Retracing Bolide
Support: Whiteblind (F2P) or any recharge weapon with 4P Retracing Bolide or 2P Maiden's Beloved + 2P Defender's. 2P Retracing Bolide's effect doesn't carry its buff to other allies.
FISCHL
Constellation Main DPS Detonator Enabler Battery
C0 B B S S
C1 A B S S
C2 A B S S
C4 A A S S
C6 A/S A SS S
- Electro Chunnibyo
- Best electro support in the game at C6, her burst resets the cooldown of Oz. Oz can constantly apply electro on the enemy and allow for many main DPS' to shine. Her second ascension talent is an excellent quirk for potential damage. A staple in electro-charged comps.
- An extremely flexible 4 star unit, can be either a physical main DPS or electro support.
- Her physical damage potential can reach higher with aim-shot cancelling. Very high skill ceiling, but her arrows can hit enemy weak points if you master this approach.
Recommendations:
Main DPS: Compound Bow (F2P), Skyward Harp, Rust, Amos Bow, Viridescent Hunt with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 2P Thundering Fury + 2P Gladiator's / Bloodstained
Sub DPS: Favonius Warbow or Prototype Crescent (F2P), Skyward Harp, The Stringless with 2P Thundering Fury + 2P Gladiator's Finale or 4P Thundersoother. 4P cooldown effect of Thundering Fury does not work unless she's on the field. Elemental mastery is weak with electro supports; Stringless being the only exception with its passive.
BARBARA
Constellation Main DPS Enabler Battery Utility
C0 C B C B
C1 C B C B
C2 C B C A
C4 C B C A
C6 C B C A
- Sadge 1.3 Barbara
- Has high healing output and can apply hydro on the enemy with her deployable elemental skill, albeit long cooldown - however, she has no decent support outside of heals except at C2 which gives additional hydro damage to allies with her E and C6 which allows her to ressurect a fallen ally.
- Her basic attacks have good multipliers in comparison to Mona, however the rest of her kit does not align well with the main DPS role.
Recommendations:
Main DPS: Mappa Mare (F2P), Solar Pearl, Widsith with 4P Wanderer's Troupe or 4P Heart of Depth or 2P Heart of Depth + 2P Gladiator's
Support: Thrilling Tales of Dragon Slayers, Prototype Amber with 4P Maiden's or 4P Instructor
XIANGLING
Constellation Main DPS Detonator Enabler Battery Utility
C0 A A A/S B C
C1 A A A/S B A
C2 A A A/S B A
C4 A A S B A
C6 A A S B S
- Destroyer of slime condensates
- Best pyro application in the game with her deployable elemental skill and elemental burst. A staple in melt and vaporise comps and excellent support for a pyro main DPS at C1 and C6. Her second ascension talent drops chillis for additional attack damage.
- A very flexible unit with high attack ratios. Huge enabling potential spike at C4.
Recommendations:
Main DPS: Crescent Pike (F2P), Primodial Jade, Skyward Spine, Deathmatch with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 4P Crimson Witch of Flames
Sub DPS: Prototype Starglitter (F2P), Skyward Spine, Dragon's Bane, any recharge weapon with 2P Crimson Witch + 2P Gladiator's. 2P Crimson Witch + 2P Noblesse if C4. The 4P effect of Crimson Witch does not work if she's not on the field.
ANEMO TRAVELER
Constellation Main DPS Detonator Enabler Battery Utility
C0 C B A C A
C1 C B A C A
C2 C B A C A
C4 C B A C A
C6 C A S C S
- More like hurricane tortilla
- Big knockback and crowd control with their elemental burst and skill; the con of knockback could be easily thwarted if played around with enough. Elemental burst and skill can be infused with other elements. Long elemental skill cooldown and leaves them vulnerable while charging.
- Being an anemo pushes them higher in the tier as a support with access to 4P Viridescent Veneer. Very large power spike at C6 with its additional shredding capabilities with their elemental burst. This could also allow for other builds other than 4P Viridescent Veneer.
Recommendations:
Main DPS: Prototype Rancour, Festering Desire (F2P), Skyward Blade, Aquila Favonia with 4P Gladiator's Finale or 2P Viridescent + 2P Gladiator's
Sub-DPS: Festering Desire (F2P), any recharge weapon with 4P Viridescent Veneer
GEO TRAVELER
Constellation Main DPS Detonator Enabler Battery Utility
C0 C B C/B A C
C1 B B C/B A B
C2 B/A A C/B A B
C4 B/A A C/B S/SS B
C6 B/A A C/B S/SS B
- Stepping stone and king of rock tumours
- Underrated damage potential. Big power spike at C2 and battery capabilities increased a lot at C4.
- Elemental skill has low cooldown and gives additional crit rate to allies and self at C1. Geo construct can be used to block enemy damage. Also an excellent battery for geo comps.
Recommendations:
Main DPS: Prototype Rancour or Festering Desire (F2P), Skyward Blade, The Black Sword, Summit Shaper with 4P Gladiator's Finale or 2P Archaic Petra + 2P Gladiator's Finale
Sub DPS: Festering Desire (F2P), Harbinger of Dawn, any energy recharge weapon with 2P Archaic Petra + 2P Noblesse Oblige / Gladiator's or 4P Noblesse Oblige. 4P Archaic Petra for additional supporting capabilities.
BENNETT
Constellation Main DPS Detonator Enabler Battery Utility
C0 A S A S S
C1 A SS SS S SS
C2 A SS SS S SS
C4 A SS SS S SS
C6 A/B SS A/S S S
- The alpha chad of 4 star supports
- Elemental burst increases team damage output through the roof and cleanses the team with pyro. Fastest healing tick rate in the game although hampered by a 70% max HP heal limit. Low investment cost since his burst only scales off his base ATK. Elemental skill has a short cooldown and its cooldown is reduced by half in his burst at second ascension talent, making him the GOAT of pyro batteries.
- Main DPS potential is very high without constellations when paired with Chongyun or Xingqiu for melt/vaporise comps. A one man army capable of carrying his own team by himself.
- Bennett's C6 is the only detrimental upgrade out of the lot in this list. The constellation changes all melee damage and cryo/electro infusions into pyro damage when you enter his field. While it may boost his own DPS potential and other pyro damage dealers with its additional pyro DMG bonus, it is not best paired with skills like Chongyun's cryo infusion and Keqing's electro infusion. He also loses main DPS potential when paired with Chongyun as he loses access to melt.
Recommendations:
Main DPS: Festering Desire or Iron Sting (F2P), Skyward Blade, The Black Sword, Primodial Jade Cutter with 4P Crimson Witch of Flames
Support / Sub DPS: Festering Desire (F2P), any recharge weapon with 4P Noblesse Oblige or 2P Crimson Witch + 2P Noblesse Oblige
DIONA
Constellation Enabler Battery Utility
C0 B B/A A/S
C1 A B/A A/S
C2 A B/A A/S
C4 A B/A A/S
C6 S B/A S
- The better Qiqi + actual furry, ew.
- Excellent support with her shielding, healing, and cleansing capabilities. Her cryo application is alright with her short cooldown elemental skill and her burst which deals continuous cryo damage. Her shield and burst cleanses elements very well.
- While C1 greatly increases her enabling output, her true potential is unlocked at C6, allowing her to give 200 elemental mastery to the team when her burst is out and increases her healing output to a great measurable amount.
Recommendations:
Support: Favonius Warbow (F2P), Sacrificial Bow with 4P Maiden's Beloved or 4P Noblesse Oblige
XINYAN:
Constellation Main DPS Detonator Enabler Battery Utility
C0 B C B C B
C1 B C B C B
C2 A A A C A
C4 A/S A A C A
C6 A/S A A C A
- Xinyan mains WYA
- A very expensive 4 star unit, her initial value without constellations is low. Her true potential is unlocked at C2 with her burst giving a guaranteed crit-hit and allows her to recast her shield. C4 is highly recommended to increase her DPS potential.
- Mixed stats are an issue, she may seem like a pyro enabler at first glance but she's more of a physical damage enabler for characters like Razor. Her elemental skill has a long cooldown but it can increase physical damage, cleanse herself with pyro, omit consistent pyro damage (if level 3 shield), and shield her allies.
Recommendations:
Main DPS: Snow-tombed Starsilver, Prototype Archaic (F2P), Wolf's Gravestone, Blackcliff Slasher, Skyward Pride, Serpent Spine, The Unforged with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 4P Gladiator's Finale.
Sub DPS: Whiteblind (if using her primarily for shields), Snow-tombed Starsilver or Prototype Archaic (F2P), Favonius Greatsword, Sacrificial Greatsword with 2P Bloodstained Chivalry + 2P Noblesse Oblige or 4P Noblesse Oblige
BEIDOU
Constellation Main DPS Detonator Enabler Battery Utility
C0 B B/A B B C
C1 B B/A B B B
C2 B A A B B
C4 B A A B B
C6 B A/S S B A
- Queen of Counters
- Although her supporting capabilities are locked behind a high energy costing burst, her elemental skill provides a lot of defensive and offensive options with her short cooldowns. At C6, her enabling potential increases by a lot with her elemental burst.
- Her main DPS potential is locked behind her heavy reliance on being able to counter enemy attacks. Enemy AI can be very random and forces Beidou's DPS at a lower tier than it should be. If her elemental skill could taunt to force enemies to hit her, she would most likely be in a higher tier.
Recommendations:
Main DPS: Prototype Archaic, Snow-tombed Starsilver (F2P), Wolf's Gravestone, Rainslasher, Skyward Pride with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 4P Gladiator's Finale or 4P Thundersoother
Sub DPS: Prototype Archaic (F2P), Sacrificial Greatsword, Skyward Pride with 2P Thundering Fury + 2P Gladitator's Finale / Noblesse Oblige or 4P Thundersoother
XINGQIU
Constellation Enabler Detonator Battery Utility
C0 S S S B
C1 S S S B
C2 SS SS S A
C4 SS SS S A
C6 SS SS SS A
- Hydro swords go brrRR
- Best hydro support in the game, but heavily reliant on energy recharge to cope with his high costing burst. His initial value is great, but his damage and enabling potential goes through the roof at C2. His main DPS potential is also very underrated.
- Although his elemental skill has a long cooldown, it does provide damage reduction, decent hydro application, and a lot of energy.
Recommendations:
Sub DPS: Prototype Rancour or Iron Sting (F2P), Sacrificial Sword, Skyward Pride, any recharge weapon with 4P Noblesse Oblige or 2P Heart of Depth + 2P Noblesse Oblige. If at C6 Xingqiu, there's no need to invest in an energy recharge weapon - probably should just focus on energy recharge on your sands if need be.
RAZOR
Constellation Main DPS
C0 A
C1 A
C2 A
C4 A/S
C6 A/S
- Electro furry bait
- Damage potential is almost comparable to a 5 star's potential. Elemental burst increases his attack speed to a very considerable amount and his character ascension stat allows for additional physical damage. Has in-built energy recharge in his kit to combat his 80 energy burst.
- His true damage potential is locked behind his first 4 constellations which increase his damage output, crit-rate, and decrease enemy DEF. While most of his damage is physical, his electro output is considerably alright.
- However, although his damage potential is high - he is a selfish DPS who needs to take up a lot of field time to maximise his damage. His team should utilise characters with deployables that match his kit such as Qiqi, Diona, Xinyan, and Xingqiu.
Recommendations:
Main DPS: Prototype Archaic or Snow-tombed Starsilver(F2P), Wolf's Gravestone, Serpent Spine with 4P Gladiator's Finale
CHONGYUN
Constellation Main DPS Detonator Enabler Battery Utility
C0 C A B B A
C1 B A B B A
C2 B A A B S
C4 B A A A S
C6 A S A A S
- Popsicle boy
- His true utility and enabling potential is locked behind C2 which allows his elemental skill to reduce the cooldowns of elemental skills and bursts cast in his field. Although his elemental skill can be both a blessing and a curse with his cryo infusion, it can also increase weapon attack speed and reduce the cryo resistance of enemies.
- While having the lowest basic attack ratios of all the claymore users, he makes up for it with his kit and constellations. Having a burst with high multipliers, especially at C6, pushes him slightly higher in the list considering the cooldowns and buffs he can give to himself and his teammates. Shorter burst cooldown window from 12 - 10.2 seconds at C2 makes him a very valid 4P Noblesse Oblige user. Currently, there is no 4P artifact set that suits his DPS potential but if a cryo set were to come out that could maximise his melt reaction damage, he would be casted higher in the tier list.
Recommendations:
Main DPS: Prototype Archaic (F2P), Wolf's Gravestone, Skyward Pride with 4P Gladiator's Finale or 2P Blizzard Strayer + 2P Gladiator's Finale
Sub DPS: Prototype Archaic (F2P), Sacrificial Greatsword, Skyward Pride with 4P Noblesse Oblige or 2P Blizzard Strayer + 2P Noblesse Oblige
SUCROSE
Constellation Main DPS Detonator Enabler Battery Utility
C0 C B A B S
C1 B B A A S
C2 B A S A S
C4 A A S S S
C6 A S S S SS
- Anemo wallflower, budget Venti
- Has the highest support ceiling in the game; scales very well late game with an elemental mastery packed build. Capable of crowd controlling enemies, anemo debuffing, and increasing the team's elemental mastery. Her support potential shines at C4 where she can easily obtain her elemental skill with her basic attacks allowing her kit to shine without worry of cooldown. Even with low investment, her support potential still stands out well when paired with Viridescent Veneer.
- Her main DPS potential is incredibly underrated. With her ascension stat being anemo damage and her being a catalyst anemo user, she can become an on-field carry with Fischl, Beidou, and Xingqiu behind her back dealing damage with deployables. C4 and C6 is recommended.
Recommendations:
Main DPS / Sub DPS / Support: Mappa Mare (F2P), Sacrificial Fragments, Favonius Codex with 4P Viridescent Veneer
NINGGUANG
Constellation Main DPS Detonator Enabler Battery Utility
C0 A A B C B
C1 A A B C B
C2 A/S S A/B A B
C4 A/S S A/B A B
C6 S/SS SS A/B A B
- Missile Launcher, Queen of GEO
- Excellent damage output, greatly increases her DPS potential with every passing constellation. Low energy requirement for burst and a catalyst user that can spam basic attacks. She unlocks her highest damage potential at C6, where her output alone is comparable to Diluc vaporise comps.
- Her damage ceiling stretches further as you learn to mitigate her basic attack animations with her animation-cancelling techniques.
- She is a capable niche support for geo teams being able to buff the team's geo damage with her deployable elemental skill. C2 also pushes her enabling, bursting, and battery potential by increasing her own damage output and provides additional energy to the team with its multiple elemental skill casts.
Recommendations:
Main DPS: Solar Pearl, The Widsith, Lost Prayer to the Sacred Winds, Skyward Atlas, Memory of Dust, Eye of Perception with 2P Archaic Petra + 2P Gladiator's Finale
Sub DPS / Support: Solar Pearl, Favonius Codex, Memory of Dust, Eye of Perception with 2P Archaic Petra + 2P Noblesse or 4P Noblesse or 4P Archaic Petra
ZHONGLI
Constellation Main DPS Detonator Enabler Battery Utility
C0 A S S/SS B S/SS
C1 A S S/SS B S/SS
C2 A S S/SS B S/SS
C4 A SS SS B S/SS
C6 A SS SS B SS
- CEO of GEO, he died for Geo's sins so they could rise again. The true covenant holder.
- Best shielder in the game, his utility support potential is now comparable to Bennett, Sucrose, and Venti with the new buffs. With his shield being capable of shredding all elemental and physical damage resistances and having 100% uptime potential, he has become viable in all comps and also validates Zhongli's potential as a main DPS. Second ascension talent and shield shred combined doubles his basic attack and elemental skill damage with additional HP% scaling.
- Deployable elemental skill does decent damage, but the energy recharge is random and its area of effect is relatively small. C4 greatly increases his enabling potential by extending the petrification status of enemies and the size of his burst. C6 expands his role as another healer, removing the need for an additional healing support in the team.
Recommendations:
Main DPS: Crescent Pike (F2P), Vortex Vanquisher, Primodial Jade Winged Spear, Blackcliff Pole, Skyward Spine, Deathmatch with 2P Gladiator's Finale + 2P Bloodstained Chivalry / 2P Archaic Petra or 4P Gladiator's Finale or 4P Retracing Bolide
Sub DPS / Support: Prototype Starglitter (F2P), Skyward Spine, Favonius Lance, Blackcliff Pole, Deathmatch with 2P Archaic Petra + 2P Noblesse Oblige or 4P Noblesse Oblige or 4P Archaic Petra
XIAO
Constellation Main DPS
C0 S/SS
C1 S/SS
C2 S/SS
C4 S/SS
C6 SS
- Edgy anemo grasshopper, plunge attack spam is no joke
- With the highest base ATK and his transformative burst, his damage output is considered the highest in the game when considering other units and their solo output. With his burst time and talent passives assessed, his damage potential is slightly higher than Diluc's vaporise comp. However, his overall main DPS potential is limited by his element, lack of team synergy, high energy cost of his burst, and burst downtime. For optimal damage, he requires another anemo to battery his burst and some energy recharge built into his kit.
- C6 solidifies his position in the highest tier and changes his playstyle in accordance to his elemental skill.
Recommendations:
Main DPS: Prototype Starglitter (F2P), Primodial Jade Winged Spear, Skyward Spine, Blackcliff Pole, Deathmatch with 2P Viridescent Veneer + 2P Gladiator's Finale
TARTAGLIA
Constellation Main DPS Detonator Enabler Battery
C0 A S B B
C1 A S B B
C2 A S B B
C4 S SS S A
C6 SS SS S A
- Who? I only know Childe.
- Although his damage output is hampered by the long cooldown on his elemental skill, his burst potential makes up for it with his elemental skill's passive: Riptide. Each Riptide has an individual elemental reaction proc and damage bursting potential, spreading to other enemies like the plague. Such reaction damage validates electro-charged comps. To maximise his damage potential, he is best paired with C6 Fischl oand C6 Beidou. At C6, his position in the highest tier is certified with the complete removal of his elemental skill cooldown.
- A very expensive unit to build around in comparison to other 5 stars.
- Heart of Depth is tailor-made to fit his playstyle.
- His enabling potential is greatly increased at C4. Riptide automatically triggers every 4 seconds his elemental skill lasts, greatly increasing his hydro application and damage.
Recommendations:
Main DPS: Prototype Crescent (F2P), Rust, Skyward Harp, Viridescent Hunt with 4P Heart of Depth
Sub DPS: Prototype Crescent (F2P), The Stringless, Skyward Harp with 2P Noblesse Oblige / 2P Heart of Depth / 2P Wanderer's Troupe
GANYU
Constellation Main DPS Detonator Enabler Battery Utility
C0 SS A/S A/S A A
C1 SS A/S A/S A A
C2 SS A/S A/S A/S A
C4 SS S SS A/S S
C6 SS S SS A/S S
- Cryo Bazooka
- The platinum standard for a 5 star character. Theoretically, she has the highest damage output in the game with a melt comp + 4P Wanderer's Troupe. However, being a charged aim shot damage dealer - her skill ceiling is higher than other main DPS'. Her charged attack and frostflake bloom damage is no joke when coupled with her ascension talents which give her additional crit-rate and bonus cryo damage when she's in the vicinity of her burst. Arguably, C1 is one of her best constellations as it reduces cryo resistance and gives her bonus energy.
- Her enabling potential is one of the best in the game, almost too good. When using her elemental burst to apply cryo on the enemy, her ice shards are usually the ones procc-ing the melt damage and not the main DPS. While being an occassional drawback for melt teams, her burst's overwhelming enabling potential with its almost 100% uptime potential is well suited for freeze comps. Her utility potential is greatly increased at C4 as her burst increases the amount of incoming damage enemies take in its field.
Recommendations:
Main DPS: Prototype Crescent (F2P), Amos Bow, Blackcliff Bow with 4P Wanderer's Troupe for melt comps, 4P Blizzard Strayer for freeze comps, 2P Blizzard Strayer + 2P Gladiator's Finale for flexibility
Sub DPS / Support: Favonius Warbow (F2P), The Stringless, Sacrificial Bow with 2P Blizzard Strayer + 2P Noblesse Oblige
ALBEDO
Constellation Detonator Enabler Battery Utility
C0 A S A A
C1 A S S A
C2 A/S S S A
C4 A/S S S A/S
C6 A/S S S A/S
- Elevator boi
- A great battery with high enabling potential. His elemental skill lasts 30 seconds on the field and deals AOE geo damage in a wide radius with battery and damage potential being comparable to Fischl's Oz. Being a geo enabler, he also provides shields through crystallise and also increases the team's elemental mastery with his burst at second ascension talent.
- Mixed stats are usually an issue, but going full DEF build to maximise his elemental skill damage is very valid. C2 solidifies DEF as his main stat to build and greatly increases the amount of damage his burst deals. C4 and C6 allow a considerable increase to his utility capabilities with him being a niche pick for plunge attack teams and defensive teams utilising crystallise.
Recommendations:
Sub DPS / Support: Harbinger of Dawn (at refinement 5), Blackcliff Longsword, Festering Desire with 2P Archaic Petra + 2P Noblesse Oblige / 2P Gamblers / 2P Defenders or 4P Archaic Petra or 4P Noblesse Oblige
QIQI
Constellation Main DPS Detonator Enabler Battery Utility
C0 C C B C B
C1 C C B C B
C2 B C B C B
C4 B C B C A
C6 B C B C A
- Hu Tao's best mate, #buffqiqi
- Best healer in the game. However, there is no content in the game that requires the healing that Qiqi provides for her team. While being only a heal bot, she does provide some utility at C4 which allows her to reduce the attack damage of enemies and C6 which allows her to resurrect fallen allies. Although her elemental skill is deployable, the cryo application is slow and is hampered by a very long cooldown.
- Her damage output potential is limited by the large energy requirement of her burst and the lack of energy she creates from her elemental skill. Even though attack is her primary stat, her basic attack multipliers are very subpar in comparison to Kaeya. At C2, she gets a small boost in her basic attack damage output against enemies affected by cryo.
Recommendations:
Main DPS: Prototype Rancour (F2P), Aquila Favonia, The Black Sword with 2P Gladiator's Finale + 2P Bloodstained Chivalry or 4P Gladiator's Finale or 4P Blizzard Strayer
Sub DPS / Support: Prototype Rancour (F2P), Sacrificial Sword, any recharge weapon with 4P Maiden's Beloved for full support or 2P Maiden's Beloved + 2P Noblesse Oblige / Gladiator's / Bloodstained / Blizzard Strayer or 2P Blizzard Strayer + 2P Noblesse Oblige / Gladiator's for sub DPS.
JEAN
Constellation Main DPS Detonator Enabler Battery Utility
C0 B A A A S/SS
C1 A A A A S/SS
C2 A A S A SS
C4 S A/S SS A SS
C6 S A/S SS A SS
- Dandelion TIGHTS
- Jack of all trades, however master of one role. The flexibility of her unit makes her the platinum standard for supports alongside Venti, Zhongli, and Bennett. Being a healer, cleanser, crowd control check, an anemo debuffer, and a battery - she can fit into any team. With her second talent ascension reducing the amount of energy required for her burst, she's also a decent burst damage dealer. Her enabling potential is pushed higher at C2 where she gives the team additional movement and attack speed when she retrieves an energy orb.
- Her fall damage exploit is no joke. Her charged attack is unique in comparison to other sword users, allowing her to crowd control her enemies into the air and dealing a considerable amount of damage. She's also one of the only physical damage users who can use 4P Bloodstained Chivalry properly. Her main DPS potential is greatly increased at C1, where her short cooldown elemental skill gains additional damage and pulling strength. C4 also shreds anemo resistance off enemies by a considerable amount making her a high tier main DPS and S tier enabler.
Recommendations:
Main DPS: Prototype Rancour or Festering Desire (F2P), Aquila Favonia, Skyward Blade, The Black Sword, Blackcliff Longsword with 4P Gladiator's Finale or 4P Bloodstained Chivalry or 2P Gladiator's / 2P Bloodstained / 2P Viridescent
Sub DPS / Support: Festering Desire or Prototype Rancour (F2P), Skyward Blade, The Flute, Sacrificial Sword, Favonius Sword, any energy recharge or attack bonus weapon with 4P Viridescent Veneer or 4P Noblesse Oblige or 4P Maiden's Beloved or 2P Gladiator's Finale + 2P Viridescent / 2P Bloodstained / 2P Noblesse Oblige
KLEE
Constellation Main DPS Detonator Enabler Battery Utility
C0 SS A/B A/B A C
C1 SS A/B A/B A C
C2 SS S S A A
C4 SS SS S A A
C6 SS SS SS A SS
- Terrorist, Destroyer of Worlds. Dynamite really does come in small packages.
- Her initial value is great as a main DPS, having access to a catalyst and area of effect pyro damage. Her damage ceiling increases as you learn to mitigate her basic attack animations with her animation-cancelling techniques. At C1, she gets a boost in damage potential with her attacks and skills randomly proc-ing additional pyro damage.
- With her deployable elemental skill and multiple charges, she can be an enabler for some vaporise and melt comps. Her enabling and utility potential increases with C2 which allows her to reduce enemy defence by a considerable lot with her elemental skill and C4 which turns her into a detonator when her elemental burst goes off. C6 gives additional energy and pyro damage to her teammates when she uses her burst.
Recommendations:
Main DPS: Mappa Mare (F2P), Lost Prayer to the Sacred Winds, Solar Pearl, Skyward Atlas, The Widsith with 4P Crimson Witch of Flames or 2P Crimson + 2P Gladiator.
Sub DPS: Mappa Mare (F2P), The Widsith, Skyward Atlas, Lost Prayer to the Sacred Winds, Favonius Codex, Sacrificial Fragments with 2P Crimson Witch of Flames + 2P Noblesse Oblige / Gladiator's Finale
MONA
Constellation Main DPS Detonator Enabler Battery Utility
C0 B SS S B S
C1 B SS SS B S
C2 A SS SS B S
C4 A SS SS B S
C6 A SS SS B S
- "Wow, you did 120K damage with your Childe? I can do 800K with my Mona"
- A staple in high DPS damage showcases. Her elemental burst is one of the best in the game - having the ability to multiply damage output by a great amount, crowd control mobs of enemies, apply hydro to a large AOE, and work well in tandem with elemental reaction comps. Not only that, she also receives energy recharge when she ascends, allowing her to spam her burst often. Her deployable elemental skill provides a taunt, a considerable amount of energy, and consistent hydro application, however it does have a long cooldown which hampers on her enabling potential. At C1, the elemental reaction damage output of her burst increases by a considerable amount.
- Her damage potential is considerably DPS friendly. Being a catalyst user, she can constantly apply area of effect hydro damage without being limited by her elemental skills. At C2, her damage potential spikes as she can randomly proc her charged attacks with her basic attack spam. C6 Mona also scales up the damage potential of her charged attack.
Recommendations:
Main DPS: Mappa Mare (F2P), Solar Pearl, The Widsith, Lost Prayer to the Sacred Winds, Skyward Atlas with 4P Wanderer's Troupe or 4P Heart of Depth
Sub DPS: Mappa Mare (F2P), The Widsith, Favonius Codex, Lost Prayer to the Sacred Winds, Skyward Atlas with 2P Noblesse Oblige + 2P Wanderer's Troupe / Heart of Depth or 4P Noblesse Oblige
KEQING
Constellation Main DPS Detonator
C0 A/S A
C1 A/S A/S
C2 A/S A/S
C4 S S
C6 S S
- Electro furry bait, Kekw-ing
- Her charged attack spam is the fastest in the game and deals a very high amount of damage in a short window of time. Gains crit damage as an ascension stat and additional crit rate + energy recharge when using her burst. Having a low energy cost with her burst, she has a very high uptime with her electro damage despite being a physical damage / electro damage hybrid.
- However, being an electro damage dealer does have it's limitations. Electro-related reaction damage doesn't have considerably high multipliers compared to amplification reactions like melt and vaporise. Electro-charged is the best contender for damage over time and should be paired with Xingqiu to maximise her potential.
- Damage output heavily reliant on stamina. Her charged attack energy cost is slightly higher than other sword users.
- C4 and C6 have the greatest impact on her potential damage, increasing her overall electro damage output.
Recommendations:
Main DPS: Prototype Rancour (F2P), Aquila Favonia, Skyward Blade, Summit Shaper, Primodial Jade Cutter, The Black Sword, Lion's Roar with 2P Thundering Fury + 2P Gladiator's Finale or 4P Thundersoother or 2P Gladiator's Finale + 2P Bloodstained Chivalry
VENTI
Constellation Main DPS Detonator Enabler Battery Utility
C0 A S SS SS S/SS
C1 A S SS SS S/SS
C2 A/S S/SS SS SS SS
C4 S SS SS SS SS
C6 S/SS SS SS SS SS
- Sadge alocoholic, allergic to furries
- The first platinum standard support since the game's release. His burst is among the best in the game, being capable of absorbing other elements, crowd controlling mobs of enemies in a large radius, and dealing an incredible amount of damage. His enabling capabilities are also boosted by his ascension talents which reduce the energy cost of his 60 energy burst and his ascension stat which gives additional energy recharge. C2 allows for additional shred on top of Viridescent Veneer and C6 shreds on top of that shred.
- As a main DPS, he is best paired with Jean for anemo battery-ing each other. His elemental burst coupled with Stringless greatly increases his damage potential. All of his constellations increase his damage output by a considerable amount.
Recommendations:
Main DPS: Prototype Crescent or Favonius Warbow (F2P), Stringless, Sacrificial Bow, Viridescent Veneer, Skyward Harp with 2P Viridescent Veneer + 2P Gladiator's Finale / 2P Noblesse Oblige or 4P Viridescent Veneer
Sub DPS / Support: Favonius Warbow (F2P), Stringless, Sacrificial Warbow with 4P Viridescent Veneer or 4P Noblesse Oblige
DILUC
Constellation Main DPS Detonator
C0 SS S
C1 SS S
C2 SS S
C4 SS S
C6 SS S
- Budget Bennett, Batman
- The first platinum standard damage dealer since the game's release. One of the best DPS damage dealers in the game with low technicality and high damage output. With pyro infusion from his elemental burst and being a claymore user, he has one of the highest damage outputs in the game being only beaten by Ganyu and Xiao. Paired with Xingqiu, he can maximise his damage potential with vaporise. All of his constellations are a considerable damage boost to his DPS potential and solidify his place in the highest tier.
Recommendations:
Main DPS: Prototype Archaic (F2P), Wolf's Gravestone, Skyward Pride, Blackcliff Slasher, Serpent Spine with 4P Crimson Witch of Flames or 2P Crimson Witch + 2P Gladiator's Finale.
Check the comment I posted in the comment section for additional info.
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Super Mario 3D World + Bowser's Fury Review Thread

Game Information
Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - -1 average - -1% recommended - 1 reviews
Critic Reviews
Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
AusGamers - KostaAndreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
Quote not yet available
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
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This Week At Bungie 1/28/2021

Source: https://www.bungie.net/en/News/Article/50040
This week at Bungie, we introduce Seasonal Challenges.
Welcome to the second-to-last TWAB of Season of the Hunt. Many of you have been navigating the secrets of the Harbinger mission, uncovering randomly rolled Hawkmoons and earning the Radiant Accipiter Exotic ship. Content-wise, we’re coming to a close for the Season, and we’re incredibly excited for what’s to come in just a few short weeks. We’ve been covering some upcoming quality of life changes to Destiny 2, like the return of Umbral Engrams, but it’s almost time to take a peek at fresh content.
Season of the [REDACTED] trailer goes live on February 2, 2021.
Before we get there, we have a new feature to cover, Seasonal Challenges, and a round of weapon-focused sandbox changes to walk through. As a warning, this is a pretty large amount of information in a small space. We've joked about "meaty" TWAB's before, but this one may feel a bit overwhelming if you rush through it. Let's take it slow, step by step, and get through it together in one piece.

Introducing: Seasonal Challenges

Over the last year, we’ve been looking at ways in which we can reduce the amount of FOMO (Fear of Missing Out) in Destiny 2. We’ve recently made some changes to Seasons and how Seasonal content is available throughout a given year of Destiny 2. This week, we’re looking to bounties and Bright Dust, introducing a new system not only to remove FOMO, but give fresh ways to earn XP and alternate rewards. To walk us through the ins and outs of Seasonal Challenges, we pass the mic to the Development team.
Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:
  • Provide a guide to new, returning, and veteran players for what to do today/this week.
  • Guide the player through the Seasonal content, week-over-week.
  • Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
  • Reduce the penalties on XP and Bright Dust for missing a given week.
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
Image Linkimgur
Here’s a quick breakdown of how this feature works:
  • Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
    • Some of the Challenges deal with the Seasonal content.
    • Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
  • These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
    • As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
  • Completing each Challenge awards XP, contributing to your Season Pass ranks.
    • Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
  • Defeating Primeval Envoys in Gambit
  • Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
  • Gaining Infamy or Valor ranks
  • Acquiring the ritual weapon and its cosmetic ornaments
  • Winning rounds in Trials of Osiris
  • Completing a Grandmaster Nightfall
Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.
With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
Let’s Talk Bright Dust
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.

Seasonal Challenges Bright Dust (All Players)
  • Free Seasonal Activities – 6,000
  • Seasonal Extra – 4,000
  • Total – 10,000 Bright Dust
Season Pass Bright Dust
  • Free Path – 7,500 (All Players)
  • Paid Path – 3,000 (Players who own Season Pass)
  • Total – 10,500 Bright Dust
Weekly Ritual Vendor Challenge Bright Dust (All Players)
  • 120 Bright Dust per ritual vendor, per character, per week
    • 14,040 total if completing all required weekly Challenges over the course of Season 13
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
It’s always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we’re eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!

Back to the Sandbox

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Every Season, we have a collection of changes to the Destiny 2 sandbox to spice things up a bit. This Season, we’re making some targeted changes to weapon archetypes that need some love as well as beginning some preparations for crossplay.
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
  • Auto Rifle
  • Scout Rifle
  • Pulse Rifle
  • Submachine Gun
  • Hand Cannon
  • Machine Gun
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
  • Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
    • Reduced camera movement from firing a Submachine Gun by 24%.
  • Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
    • Reduced camera movement from firing a Pulse Rifle by 7%.
  • Machine Guns with the mouse and keyboard changes were kicking a little too much.
    • Reduced camera movement from firing a Machine Gun by 9.5%.
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.
Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
  • Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
    • Increased Rocket Launcher damage by 30%.
    • Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
    • Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
  • Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
    • Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
    • Reduced camera movement from firing a Fusion Rifle by 9.5%.
  • Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
    • Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Nerfs
  • While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
    • Increased ADS flinch to Snipers when taking damage from other players
  • Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
    • Reduced Sword damage by 15%.
Exotic Changes and Bug Fixes
  • Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
    • Ace of Spades
    • Tarrabah
    • Hawkmoon
  • Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
  • Duality
    • Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
    • Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
  • Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.
  • Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we’re excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.

Crimson Days

Each year, we look to February as a time to celebrate bonds of friendship throughout the community. Guardians have come to know this celebration as Crimson Days. It was one of our first “Seasonal” events in Destiny 1, a tradition that we carried to Destiny 2. While there was great enjoyment of Crimson Days, we feel that it’s been missing the mark in terms of quality over the last few years.
As such, we have made the decision to discontinue Crimson Days moving forward. While we’ll miss the event, this move will allow us to maintain focus for alternate Seasonal offerings, ranging from quests to activities and more. We have quite a bit planned for Season of the [REDACTED] and our hope is that we’ve maintained, or even improved, the quality you’ve come to expect from this upcoming release.
Some of you may be asking about the fate of Crimson Doubles, our once-a-year Crimson Days playlist. This mode is currently being shifted to the Destiny Content Vault but may return in the future.
Many thanks to every Guardian who has joined us over the years for this event. Crimson decorations may not be hung in the Tower, but we have no doubts that you’ll continue to form Crimson Bonds over the years to come.

BugTrax

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For those who may be new to the TWAB, welcome to the Player Support Report. This section is dedicated to known issues, active investigations, and pending updates for Destiny 2. Our Player Support team navigates the Help forum daily, collecting info on new issues and dishing out help articles.
This is their report on the most frequently reported issues of the last week.
CRUCIBLE TOKENS AND FRAGMENT QUESTS
Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
  • Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
  • The Double Trouble Triumph is unobtainable.
  • In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
  • During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
  • Hunter legs clip through the Ten-Grasp Sword Sparrow.
  • In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
  • The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
  • Weekly and daily elemental kill bounties have stopped rotating off of Void.
  • When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

[Bird Noises Intensify]

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It’s been fun watching Hawkmoon clips and montages throughout the Season. With recently introduced random rolls, players have been pushing the limits of this Exotic, taking on 1v1 encounters in the Crucible that they may have otherwise avoided. This week, our top pick not only got a sweet roll on perks, but a killer roll on audio, too!
Movie of the Week: Ting Ting Ting Ting
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Movie of the Week: Deep Stone Lullaby Violin/Piano Cover
Video Link
Movie of the Week: …That’s a lot of Hawkmoon
Video Link
As always, if you'd like to submit your creation to be featured in a future TWAB, make sure to create a post on the Community Creations portal of Bungie.net.

Credit Where It’s Due

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Every day, we take a moment to scroll through various social media apps to take a look at community artwork. We’re always awestruck by the talents that many of you possess, and eager to share your works with a wider audience.
Here’s a quick roundup of some sweet art, and direct links to their authors. Give them a follow if you want to see more of their stuff!
Art of the Week: Art Sharing
destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLD
— 🥀alex🥀🏳️‍🌈 (@miyagiie) January 25, 2021
Art of the Week: Eris
나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LY
— 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021
Cheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!
That’s it for this week, folks. Season of the [REDACTED] is almost here. We’ll have some patch previews to cover in the TWAB next week, so stop by if you’re interested!
If this gets 7 likes we'll add a new LZ on Europa next Season.
— Destiny 2 (@DestinyTheGame) January 27, 2021
We’ll see you again next week, bright and early on Tuesday morning.
Cheers,
dmg04
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Call of Duty: Mobile - February 5th Community Update & Public Test Build

Call of Duty: Mobile - February 5th Community Update & Public Test Build

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Greetings Call of Duty: Mobile Community! We are back today with your usual type of community update filled with info about recently released or upcoming events and modes, but this time we are also happy to share that the next public test build is here! We’ll have that in first section following the events schedule, but it is being released far earlier than normal, especially for one that is filled with content from the next major in-game update. However, for Season 1: New Order the biggest release this week is the featured event, Fight For Humanity.
https://reddit.com/link/ldpeki/video/tei7fdebwrf61/player
This new event, released yesterday, asks you to pick a side and join the fight alongside your fellow players while you earn points in an attempt to control territories. There are many unique rewards to snag this time, both as a team and solo, and we’ll have more details about that event below in its own section of the update.
In this update we also have responses for recent feedback and bug reports alongside various event, store, mode, and playlist updates that recently released or are coming soon. First off though, we want to say thank you to the many players who have reported a variety of bugs and created discussions to give feedback about new features, modes, balance changes, or other aspects unique to this season.
Members of our development teams who create these events, make balance changes, add new pieces of content, game modes, and more, also read your responses and feedback. Thank you all for your dedication, passion, and commitment to making this game better through so many different ways. With that said, let’s jump into this update!
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Here is a quick look at all of the new events starting today and others launch soon:
  • 02/03 – 02/09 ~ 10v10 Collection (MP)
  • 02/03 ~ Two New Seasonal Challenges
    • Deadly Mist (Gas Grenade) and Premier Operator
  • 02/05 – 02/11 ~ 3v3 GunFight (MP)
    • Check out the Gunfight Trio event
  • 02/05 – 02/11 ~ BR Sniper Only
  • 02/05 – 02/19 ~ Fight For Humanity event
  • 02/05 – 02/18 ~ System Overload Draw
    • The brand-new Ether – Network is here!
  • 02/08 – 02/14 ~ Grind Baby, Grind! (MP)
  • 02/10 – 02/16 ~ Russian Nuketown 24/7 (MP)
  • Coming Soon – Valentine’s Day and Chinese New Year store content
*All Dates UTC
We covered a number of these topics in the last community update, but we’ll go over some again if it is launching today or if we have some new information to share. First though, just a reminder that for Battle Royale we have limited modes launching every week in February and the newest mode, Blitz, will be back later in February.
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February 5th - Public Test Build We are back quite early in the season with a public test build ready to go for our next update, which does not release until March. This test build will be larger than the last couple in relation to the player limit and new playable content, much of which may release in one of the next two seasons.
We are thrilled this time to announce that we have added iOS to the mix! You'll need Test Flight to access it, but otherwise it should be a relatively straight forward install. Here are all of the usual details, but please note that we have two different APKs to download this time.
  • Begins today on February 5th (PT)
    • Test end date not specified
  • Available for Android and iOS devices
  • Download Size: 2 gigabytes, Wifi connection is highly recommended
  • Player Registration Limit: 40,000 (30K Android, 10K iOS)
  • Content suited for ages 16+
  • All information and player data collected during this test will be deleted
This time around we have two different versions, 32 bit and 64 bit. For anyone unfamiliar, 64 bit is more suited for higher-end/newer devices while 32 bit is generally more suited for lower-end/older devices. We recommend that you only download the 64 bit version if you have no issues running the current version of CODM on the more demanding (high/highest) graphical settings.
With all of that said, the 64 bit version is the ideal version we would like players to test during this specific public test build. If you can, please download and use that version of the build. Please find all of those download links below along with the player registrations limit per version.
  • (Priority) Android - Downloadable via 64 Bit APK here: (Registration Full)
    • 20,000 Player Limit
  • Android - Downloadable via 32 Bit APK here: (Registration Full)
    • 10,000 Player Limit
For iOS players, you’ll just need to have Apple’s Testflight application installed on your phone and this link below should take you to the correct page to download the test build.
  • iOS Testflight Link: (Registration Full)
    • 10,000 Player Limit
We do have a general cap (as listed above) on how many players can enter into both the iOS and Android versions of this test. You unfortunately won’t be able to see if that limit has been met until you try to register an account at the login screen. We’ll update the page here once registration is closed, but this is just a heads up for anyone who manages to download after we’ve hit that limit.
In this build you’ll be able to find a variety of new content, but some of the main ones you might notice are: Shoothouse (MP Map), Shipment 2019 (MP Map), updated Night Modes, Sword & Stones mode, the Truck in BR, new perks, and the new Bull Charge Operator Skill. Of course, there are plenty of smaller changes or new additions hidden in there too, but this is just a glimpse at what you’ll be able to try out.
Some general tips for downloading this rather large file:
  • Do your best to make sure you on a secure uninterrupted connection so that the whole package is downloaded without any issues
  • Try to turn off or stop your device from going into any kind of rest mode
  • If you are running into issues download the file, try using a different browser
  • Make sure you have 5-6 gigabytes of data free on your device
This file and build is independent of the main build, you do not need to remove or do anything with your main CODM application. It will install as another application that is executed separately.
Thank you to everyone who takes the time to help us test out this new content and please make sure to report any feedback or bug through the in-game options, like the in-game survey that may not be available right off the bat but will show up once the beta has been out for a while.
Fight for Humanity Sides have been drawn, the field of battle has been laid bare, and the Fight for Humanity has begun! Your first choice is simple, Atlas Corporation or Cordis Die, where will your loyalties lie? Pick one of the two sides, open up the map, see what territory is currently being fought over, and what tasks you can complete to help your side win that battle.
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Each side will have its own set of Faction rewards available and they are broken down into milestones, winning prizes, and leaderboard rewards. Each faction has its own version of the Cordite to grab (seen above) and the Russian Merc operator. Additionally, the faction that wins it all will snag the ATV – Override and the those who reach the top of the leaderboards can snag the Legendary Calling Card — Rupture. Through all of those different methods there are many rewards to grab by participating in this global battle of territory control!
Lastly, you can boost your points by using various weapon sets that are indicated in the top right of this event page in-game. If you’d like to get the upper hand with some tips and tricks then head on over to our Fight For Humanity blog post.
Good luck out there and may the best faction win!
Seasonal Challenges Two seasonal challenges are already out in the wild as of last week and now this week two are more coming your way! The first challenge, Premier Operator, is more of your usual type of seasonal challenge with a variety of rewards and tasks, while Deadly Mist is a unique one due to the fact that you can earn a new piece of a tactical equipment the Gas Grenade by completing it. Find the details below!
Premier Operator This six-part seasonal challenge is all about using different operators in Battle Royale and Multiplayer modes. The tasks all vary, ranging from just playing BR matches to getting kills with the S36 while using Outrider. You can earn nearly 20K Battle Pass XP for completing these tasks plus the following rewards:
  • (Uncommon) Mechanic – Warp
  • (Uncommon) S36 – Warp
  • (Rare) Charm – E-Chatter
  • (Rare) Special Ops 5 – Trance
Deadly Mist This five-part seasonal challenge went live a few days ago and it is your rare chance to grab a brand-new piece of equipment. The gas grenade is a tactical grenade that slows down your enemies with debilitating smoke that also provides cover. Complete a variety of tasks related to equipment, scorestreaks, and perks, and you’ll be able to snag this new tactical grenade along with the following items:
  • (Uncommon) Smoke Grenade – Warp
  • (Rare) Calling Card – Dystopia on TV
  • (Common) Gas Grenade
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3v3 Gunfight Mode This tactical showdown played on perfectly symmetrical small maps has returned, but this time around each team is bringing an extra teammate with them for this competitive challenge. This team-based mode released yesterday on 2/5 (UTC) and for anyone unfamiliar with it we have a new video just to show off the basic rules and objectives. Take a look!
https://reddit.com/link/ldpeki/video/uqcb2ql60sf61/player
While you are playing 3v3 Gunfight make sure to check out the Gunfight Trio featured event in order to earn some rewards while you are challenging yourself to intense tactical gameplay. There are eight tasks to this event and they are all straight-forward, like get kills or play matches, and by completing these you can earn the following rewards:
  • (Uncommon) Frag Grenade – The Numbers
  • (Uncommon) Knife – Warp
  • (Rare) Kilo Bolt-Action – Cosmic Wave
  • (Epic) Cyber Clown Frame
System Overload Draw While we rarely highlight any draws, crates, or bundles through these community updates, it is hard not to bring up the System Overload Draw. This draw brings with it the second blueprint for the newest assault rifle, the FR .556 - Superhighway, and of course the highly sought-after new operator, Ether - Network. Here is a glimpse at those two main new pieces of content:
https://reddit.com/link/ldpeki/video/txshs60b0sf61/player
Another unique aspect of this draw, related to the Fight for Humanity event, is the Breach Set. If you acquire the three breach camos for Outlaw, the EMP, and the Karambit then you’ll receive a weapon set bonus for that featured event.
That specific weapon set increases the points earned from battles between factions by 50%. You can find all of the information in-game on this new draw or in the featured event. Get a jump on it while everything is still active.
Feedback Since the Season 1 launch we’ve primarily been focused more on reporting bugs, but there are still a few feedback-related topics we’ve seen come up and have been trying to respond to on a one-to-one basis whenever we are able to. Let’s jump in!
  • Voice Overs – We’ve brought up this topic numerous times in previous updates or on social media channels, but we keep seeing interest in upcoming voice overs, updating current (or missing) voices, and of course brand-new operators. We are of course working on all of those, just like we released many updated voice overs alongside some new ones in Season 1, but we are also working on ways to provide more visibility about all of that in future updates.
  • China Version Content – As you may see in the public test build (if you manage to snag a spot before it is full) we have some content coming in future updates that is also in the Chinese version of CODM, like Trucks in BR. Most likely, we won’t always keep content the same in each version of the game, but the teams managing the game are always working together to coordinate, discuss, and decide what content should release in each version.
  • Cheater Reports – For whatever reason, most of the time we release an update we see an increase in cheater reports. These have traditionally tapered off one or two weeks into the season, but we have seen no abnormal increases in cheaters. We will always keep an eye out for reports in community areas, so please keep sharing, but also please keep reporting in-game as well and we’ll keep monitoring and acting to make sure your experience isn’t compromised.
  • Master of All Event – A special shout-out to those who have been giving feedback back about the unique rewards on this event (6000 credits and BP XP as the final reward). The team was looking to see if this type of reward felt valuable to players and so far all we’ve seen is positive feedback about it, which may pave the way for similar reward setups in the future.
  • Next Update – While we cannot confirm any dates for our next season or update, it is always a moving target for a variety of reasons, we can confirm that the next update will be in March.
Bug Reports We’ve been going through many smaller bug reports lately thanks to threads, PMs, and posts sharing details, videos, or screenshots explaining the issue. We don’t have any huge issues to bring up this week, at least nothing new or seemingly troublesome, but we are working with our teams to investigate many of those smaller issues and please do keep sharing. It is always appreciated!
  • Battle Royale Bugs – We’ve seen a variety of BR related bugs come in over the past two weeks and they vary greatly in relation to the types, the severity of them, and how widespread they seem to be experienced. While we can’t list it all here, we just wanted to give a general shout-out and thank you to several community members who have spent a significant amount of time making videos, screenshots, and posts to highlight these issues clearly.
  • Black Screen Issues – We are happy to say that we have seen fewer reports of these types of issues after the Season 1 release after we implemented some general stability improvements for all players in that update. We’ll have more on that front coming in the next major update (next month) and we’ll be monitoring both in-game and external channels for reports.
  • Blitz Mode Performance – We have seen various discussions about performance issues in Blitz mode due to the changes made to put more players and items in a smaller area. This seems to be a similar issue to why some devices struggle with Warfare mode. We recommend experimenting with different graphical settings before jumping into these modes to see if that helps performance, but we’ll also see if there is anything we can do to help improve performance in these types of modes.
Support Options Lastly, thank you to everyone who have been reporting various issues since Season 1 released and please do keep using our support channels on top of community areas to repot issues. In the off-chance you haven’t seen this information in every single one of our community updates 😉, here are our main support channels:
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One of our greatest pleasures each week is looking through various community areas to see the latest and greatest in CODM memes, but also to see the latest and greatest art designs created by some extremely talented community members! This week, we are thrilled to be able to highlight Sarcstoon, who you may know as Sagar in certain community areas.
Urban Tracker by Sarcstoon
Sarcstoon is a character artist and their online portfolios are filled to the brim with impressively detailed pieces of art that range from CODM operators to commission pieces for real life couples. One thing is clear through all of their pieces, their style is unique and in particular for faces and expressions.
Park Safehouse by Sarcstoon
Whether it is Helen Park or Urban Tracker, they’ve blown us away with their vibrant, welcoming, and charming pieces of work that make us proud that CODM is lucky enough to be a receipent of their designs. If you’d like to see more of Sarcastoon then you have plenty of options to see their work:
Thank you all once again for being the type of community that supports artists and designers by providing positive feedback, supportive words, or even just upvotes or positive reactions. There are so many talented folks in the community and we are always eager to look for more each week.
With all of that said, we’ve come to the end of yet another community update! We plan to return next week with more and with some info on our upcoming Valentine’s Day events & activities. You know us, we love to use holidays as an excuse to design new content, create giveaways, or just create engaging events with the general community.
We’ll see you all next week and for those of you in the public test build make sure to jump on that before we hit that player limit! Thank you all and stay safe out there.
-The Call of Duty: Mobile Team
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top 10 games online play now video

From competitive shooters to sprawling MMOs and relaxing puzzle games, here are the best PC games to play right now. 1. PlayerUnknown’s Battlegrounds (PUBG) Developed by: PUBG Corporation. Portable: XBOX, iOS, PC, Android. Online Players: More than 50 million online players Launched year: 2018 PUBG, the most popular online game. This is the Most Popular Online Games of 2020 until now. This game has taken the internet with fire and with day passing it has many players as they expected. play games now! Final Fantasy XIV. Guild Wars 2. Phantasy Star Online 2. Conqueror's Blade. Magic: The Gathering Arena. Dark Knight. Lineage 2 Essence. Grand Fantasia. Blade & Soul. Albion Online. Browser-based online games you can enjoy from the comfort of your PC. ... Best online games: top browser titles you can play right now. By Henrietta Rowlatt, Emma Boyle 02 February 2021. 1. PUBG. PlayerUnknown’s Battlegrounds, also popularly known as PUBG is the biggest and most popular battle royale game out there.There are numerous great battle royale games, but PUBG has stayed at the top because it offers great gameplay elements that are quite addictive and it’s also one of the best online PC games you can play right now. The best Free MMORPG Games for PC in 2021! Find the top free to play MMORPGs today! Download new MMORPG games to play online and explore our MMORPG list! The 25 best online games to play right now with your friends (or foes) By Samuel Horti , Diego Arguello 19 January 2021 We rank the best online games you can play right now, so prepare to get friendly Top 10 Best Video Games to Play Right Now. ... Additionally, Modern Warfare's newest feature, a battle royale mode titled Warzone, is now available to play online and free-of-charge. Gamesgames.com has a huge collection of free games.Totally new ones are added every day, and there’s over 10,000 free online games for you to play. At GamesGames, you can try out everything from kids games to massive multiplayer online games that will challenge even the best of players. Agame.com is packed full of popular free online games.There’s over 10,000 free games for every type of player and that number keeps growing! Whether you’re looking for the latest games or really cool car games, we’ve got ‘em!

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top 10 games online play now

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